![]() (held): Powerful, prolongated stab with the user kneeling on one foot. ,, : Hits diagonally with the butt end of weapon. The animations for each attack are the same as these standard combos. Spear and can be combined to form infinite combos if the player so desires. Knives are also limited for ground combat, which might be problematic for fighting against small Oni. Players cannot expect to deal much damage with these weapons unless they keep their combos up. However, the weapons themselves are the weakest. ![]() It is useful for escaping immediate danger or hurrying towards another area. The sprinting command is slightly faster than a normal dash and activates instantly. Veteran players can use this set to stay completely airborne against large Oni. As long as the player balances their Focus usage wisely, their character can unleash a never-ending onslaught of hit-and-run attacks. Their attacks are quick to execute and have decent range. Blades have a slight boomerang effect when thrown. Can perform in the air and character can move during animation. : Spins around like a top to hit anything within range of both knives. Press to perform left-right slashes during sprint. Ends when user is hit or until Focus runs out. + : User enters a quick sprint with both knives at the ready. Cannot be perform if player finishes a chain. If it hits, the user will bounce off their target and stay airborne. (aerial) : Stabs downwards with both knives. ![]() (aerial), ,, : Three left and right slashes, ending with a cross slash from both knives. If it connects, the user is propelled skyward. Can be charged up to three levels for more damage. (held): Pounces forward with both knives. Can be used during the first four slashes of combo. Ends on a spinning horizontal cut with the user having their back face the foe. Knives, ,, , : Four diagonal slashes from both knives. Easy to use and learn, it works well against small or large Oni. It is balanced in both damage and speed, neither excelling or weak in either trait. The word is the standard choice for melee with good range for its attacks. Usually enough damage for a body part removal. Effect lasts until Focus runs out or until user presses to have the marks explode over target. Damage increases dramatically based on the number of marks present on the target's body part. If the player hits a specific body part with this state enabled, it adds a special mark to their body (katanakizu). If it hits, tap to follow up with a rushing, rising slash. Can be charged up three times for additional damage. (held): Does a spinning overhead cut which leaves a blue trail behind. Since the animations are the same as the standard combos above, this list is the known limits for each button combination. and can be combined to form various combos if the player so desires. Turns again while digging blade into the ground for a third diagonal cut. Sword, ,, : Four overhead, diagonal slashes which alternate from left to right.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |